・Fixed a bug that caused a crash when hitting enemies with the attacks “Falling Leaves” and “Scattered Leaves” while using dual halberds that had been decorated. Note: After the update is applied, this trophy/achievement can be obtained by clearing any of the main or sub battlefields. ・Fixed a bug that prevented the player from obtaining the trophy/achievement “Awakening of the Unscrupulous Hero” during online multiplayer sessions. ![]() ・Fixed a bug that prevented the player from re-entering the boss area of the main battlefield “ Fall of the Corrupted Eunuch” if both the player and Baishe had been defeated at the same time. ・Fixed a bug in which the special effects of equipment in the storehouse would be lost if the saved data from the demo version was transferred to the full version. ・Fixed a bug in which the player would not be able to progress beyond the area where they encounter Zhao Yun in the main battlefield “ Two Chivalrous Heroes” if the saved data from the demo version had a specific progress status and was transferred to the full version. ・Made it possible for guest players in Recruit ( online multiplayer) sessions to skip cutscenes and leave the session after boss battles. Jump to the Comments Section! Patch 1.03 Patch Notes Summary Ver. Are there any bugs unmentioned on the latest patch? Please share them in the comments! All hail the newest and most polished Soulslike to come out in a while.More patches are still on the way as some bugs and glitches have yet to be fixed. The blend of combat, RPG elements, platforming, and a much more serious and interesting narrative makes for an engaging romp through the ancient lands of China, and aside from some small AI hiccups and design choices, there really isn’t much there to dampen my revitalized love for all things Romance of the Three Kingdoms. You don’t always have to be going up against amazing combatants like Zhang Liao or Sun Jian all the time, but some balance would be nice.Īt the end of the day, I absolutely enjoyed my time in Wo Long: Fallen Dynasty, and am raring to go back for more with an additional unlockable difficulty level that has more powerful loot and more challenging fights awaiting. There are also bosses that will feel disappointingly weak and one-note, especially the gargantuan demons that pop up every so often, whose attacks were way too easy to read and make their fights more a test of time rather than skill. Although there is a stealth stat that makes you less easy to be detected, it shouldn’t be that advantageous to the player when the combat system is the clear star.Īlthough I loved the combat, it would have been ideal for more enemies to be thrown in that kept things fresh and unpredictable, so that players could continue to hone their craft and be on their toes. Even approaching from their sides can keep you undetected, allowing for an easy kill most of the time. ![]() ![]() This is transparently obvious when it comes to stealth attacks, with enemies not registering the presence of AI companions while remaining oblivious to quick jumps instead of hushed steps to get near them. Yet, it could be argued that Wo Long: Fallen Dynasty is a little too accessible at this stage, especially when it comes to the enemy AI. The platforming also gives the alternative solution of avoiding certain enemies and exploring for rewards, in addition to keeping things moving briskly. ![]() There is more onus on the player to engage and learn, while the presence of the flags reduces some of the penalties involved with death. As a game that follows in the footsteps of other contemporaries, Wo Long: Fallen Dynasty is definitely much more accessible and forgiving, even if the intricacies of the combat system seem to indicate otherwise.
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